Shiyu Defense Complete Guide

👤 GSP Editorial2026-02-109/10
Shiyu DefenseEndgameTeam CompGuide

Shiyu Defense Complete Guide

Version: 1.4+ | Last Updated: 2026-02-10 | Sources: Game8, Icy-Veins

Overview

Shiyu Defense is ZZZ's premier endgame content. Defeat enemies within time limits using 2 teams across multiple nodes.

Structure

Three Nodes

Node Difficulty Teams Needed
Routine Cleanup Easy 1-2
Advanced Node Medium 2
Critical Node Hard 2

Stages Per Node

  • Each node has multiple stages
  • Final stage always 2 teams required
  • Higher stages = harder enemies

Reset Schedule

  • Resets every 2 weeks
  • New enemy lineups
  • Different stage buffs

Scoring System

Rating Requirement
S Clear within Challenge Target time
A Clear within extended time
B Just clear

Team Building

Standard Composition

Team = 1 DPS + 1 Stun + 1 Support

Role Examples

Role Agents Function
DPS Ellen, Zhu Yuan, Miyabi Main damage
Stun Qingyi, Lycaon, Koleda Break Daze bar
Support Rina, Nicole, Lucy Buffs/Debuffs

Current Meta Teams

Ice Team

  • Ellen + Lycaon + Soukaku
  • Or: Miyabi + Yanagi + Support

Ether Team

  • Zhu Yuan + Nicole + Qingyi
  • Strong single-target damage

Physical Team

  • Jane Doe + Seth + Grace
  • Disorder focused

Fire Team

  • Soldier 11 + Koleda + Lucy
  • Ben as budget Koleda

Critical Node Tips (Hardest)

Preparation

  1. Check element buffs for both sides
  2. Match teams to stage buffs
  3. Level backup agents
  4. Farm appropriate Drive Discs

Execution

  1. Stun enemies quickly (Daze bar)
  2. Chain Attack during stun window
  3. Use Ultimate for burst damage
  4. Perfect Dodge for Decibel buildup

Stage Mechanics

Common Buffs

  • Element DMG increase
  • Anomaly damage boost
  • Attack/Stun bonuses
  • CRIT buffs

Enemy Types

  • Regular Ethereals
  • Elite enemies (mini-bosses)
  • Final boss per side

F2P Teams

Team 1

  • Anby + Nicole + Soldier 11 (free)
  • Or: Billy + Anby + Nicole

Team 2

  • Corin + Piper + Lucy
  • Budget Physical/Fire mix

Common Mistakes

Mistake Solution
No stun agent Always bring Stun role
Ignoring buffs Match element to stage
Bad timing Chain Attack during Daze
Over-investing Build 6 agents, not 3

Rewards

Node Rewards
Routine Polychromes + materials
Advanced More Polychromes
Critical Most Polychromes + rare mats

References