
Never Forget Her Flame
✨ Light Cone Effect
Increases the wearer's Break Effect by 60%. When entering combat, increases Break DMG dealt by the wearer and another teammate who triggered combat by 32%. If there is no teammate who triggered combat, applies this effect to the wearer and the teammate with the highest Break Effect. Effects of the same type cannot be stacked. When the wearer applies Weakness to an enemy target, recovers 1 Skill Point. This effect can only trigger once. And resets this trigger count when using Ultimate.
Increases the wearer's Break Effect by 75%. When entering combat, increases Break DMG dealt by the wearer and another teammate who triggered combat by 42%. If there is no teammate who triggered combat, applies this effect to the wearer and the teammate with the highest Break Effect. Effects of the same type cannot be stacked. When the wearer applies Weakness to an enemy target, recovers 1 Skill Point. This effect can only trigger once. And resets this trigger count when using Ultimate.
Increases the wearer's Break Effect by 90%. When entering combat, increases Break DMG dealt by the wearer and another teammate who triggered combat by 52%. If there is no teammate who triggered combat, applies this effect to the wearer and the teammate with the highest Break Effect. Effects of the same type cannot be stacked. When the wearer applies Weakness to an enemy target, recovers 1 Skill Point. This effect can only trigger once. And resets this trigger count when using Ultimate.
Increases the wearer's Break Effect by 1.05. When entering combat, increases Break DMG dealt by the wearer and another teammate who triggered combat by 62%. If there is no teammate who triggered combat, applies this effect to the wearer and the teammate with the highest Break Effect. Effects of the same type cannot be stacked. When the wearer applies Weakness to an enemy target, recovers 1 Skill Point. This effect can only trigger once. And resets this trigger count when using Ultimate.
Increases the wearer's Break Effect by 1.2. When entering combat, increases Break DMG dealt by the wearer and another teammate who triggered combat by 72%. If there is no teammate who triggered combat, applies this effect to the wearer and the teammate with the highest Break Effect. Effects of the same type cannot be stacked. When the wearer applies Weakness to an enemy target, recovers 1 Skill Point. This effect can only trigger once. And resets this trigger count when using Ultimate.





