
Flame of Blood, Blaze My Path
✨ Light Cone Effect
Increases the wearer's Max HP by 18% and Incoming Healing by 20%. When using Skill or Ultimate, consumes HP equal to #2[f1]% of the wearer's Max HP and increases the DMG dealt by this attack by 30%. If this effect's consumed HP is greater than 500, the DMG additionally increases by 30%. If the current HP is not sufficient, this effect reduces the wearer's current HP down to 1.
Increases the wearer's Max HP by 21% and Incoming Healing by 25%. When using Skill or Ultimate, consumes HP equal to #2[f1]% of the wearer's Max HP and increases the DMG dealt by this attack by 35%. If this effect's consumed HP is greater than 500, the DMG additionally increases by 35%. If the current HP is not sufficient, this effect reduces the wearer's current HP down to 1.
Increases the wearer's Max HP by 24% and Incoming Healing by 30%. When using Skill or Ultimate, consumes HP equal to #2[f1]% of the wearer's Max HP and increases the DMG dealt by this attack by 40%. If this effect's consumed HP is greater than 500, the DMG additionally increases by 40%. If the current HP is not sufficient, this effect reduces the wearer's current HP down to 1.
Increases the wearer's Max HP by 27% and Incoming Healing by 35%. When using Skill or Ultimate, consumes HP equal to #2[f1]% of the wearer's Max HP and increases the DMG dealt by this attack by 45%. If this effect's consumed HP is greater than 500, the DMG additionally increases by 45%. If the current HP is not sufficient, this effect reduces the wearer's current HP down to 1.
Increases the wearer's Max HP by 30% and Incoming Healing by 40%. When using Skill or Ultimate, consumes HP equal to #2[f1]% of the wearer's Max HP and increases the DMG dealt by this attack by 50%. If this effect's consumed HP is greater than 500, the DMG additionally increases by 50%. If the current HP is not sufficient, this effect reduces the wearer's current HP down to 1.





