📖 Overview
📊 Base Stats
🎨 Recommended Builds
💎 Relics
Break with DEF ignore.
Break Effect.
🌐 Planar Ornaments
Break + SPD
Break Effect
Main Stats
Sub Stats
💡 Light Cones
⚔️ Skills
Ninjutsu: Rise Above Tumbles
Basic ATKDeals Imaginary DMG equal to #1[i]% of Rappa's ATK to one designated enemy.
Ninja Strike: Rooted Resolute
SkillDeals Imaginary DMG equal to #1[i]% of Rappa's ATK to all enemies.
Nindō Supreme: Aishiteru
UltimateEnters the "Sealform" state, immediately gains 1 extra turn, obtains #3[i] points of "Chroma Ink," and increases Weakness Break Efficiency by #1[i]% and Break Effect by #2[i]%. While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.
Ninja Tech: Endurance Gauge
TalentEach time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of #1[i] points of Charge. When Rappa next launches the third hit of "Ningu: Demonbane Petalblade," additionally deals Break DMG equal to #3[i]% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce #4[i] Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by #5[i]% and increases the Toughness Reduction that can ignore Weakness Type by #6[i]. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
Attack
MazeNormalAttacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
Ninja Dash: By Leaps and Bounds
TechniqueAfter using Technique, enters the "Graffiti" state for #1[i] seconds. While in the "Graffiti" state, moves forward rapidly for a set distance and attacks any enemies touched. During the rapid movement, can block all enemies' attacks. Using an attack in the "Graffiti" state can end the state's duration early. After entering combat via attacking enemies, deals #5[i] Toughness Reduction regardless of Weakness Type and Break DMG equal to #2[i]% of Rappa's Imaginary Break DMG to each enemy target, and deals Break DMG equal to #3[i]% of Rappa's Imaginary Break DMG to adjacent targets. At the same time, this unit regenerates #4[i] Energy.
Ningu: Demonbane Petalblade
Basic ATKDeals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
Ningu: Demonbane Petalblade
Basic ATKDeals minor Imaginary DMG to one designated enemy and minor Imaginary DMG to adjacent targets. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
Ningu: Demonbane Petalblade
Basic ATKDeals minor Imaginary DMG to all enemies. Attacking enemies without Imaginary Weakness can also reduce their Toughness.
Ningu: Demonbane Petalblade
Basic ATKLaunches "Ningu: Demonbane Petalblade." The first 2 hits deal Imaginary DMG equal to #1[i]% of Rappa's ATK to one designated enemy and Imaginary DMG equal to #2[i]% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to #3[i]% of Rappa's ATK to all enemies. Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can also reduce Toughness, whose effect is equal to #4[i]% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.