📖 Overview
📊 Base Stats
🎨 Recommended Builds
💎 Relics
FuA synergy.
With debuffers.
🌐 Planar Ornaments
FuA teams
Ult + FuA
Main Stats
Sub Stats
💡 Light Cones
⚔️ Skills
Hurlthorn
Basic ATKDeals Lightning DMG equal to #1[i]% of Moze's ATK to one designated enemy target.
Fleetwinged Raid
SkillMarks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to #1[i]% of Moze's ATK, and gains #2[i] points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.
Dash In, Gash Out
UltimateDeals Lightning DMG equal to #1[i]% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.
Cascading Featherblade
TalentWhen "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to #1[i]% of his ATK and consumes 1 point of Charge. For every #2[i] point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to #3[i]% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.
Attack
MazeNormalAttacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
Bated Wings
TechniqueAfter using Technique, enters the Stealth state for #1[i] second(s). While in Stealth, Moze is undetectable by enemies. If Moze attacks enemies to enter combat while in Stealth, increases DMG by #2[i]%, lasting for #3[i] turn(s).