Moze

Moze

Lightning🎯 Hunt⭐⭐⭐⭐
HP:817
ATK:604
DEF:355
SPD:111

📖 Overview

📊 Base Stats

HP
817
ATK
604
DEF
355
SPD
111
Taunt
75

🎨 Recommended Builds

💎 Relics

BestThe Ashblazing Grand Duke4pc

FuA synergy.

#2Pioneer Diver of Dead Waters4pc

With debuffers.

🌐 Planar Ornaments

BestDuran, Dynasty of Running Wolves

FuA teams

#2Inert Salsotto

Ult + FuA

Main Stats

Body
CRIT Rate / CRIT DMG
Feet
SPD
Sphere
Lightning DMG%
Rope
ATK%

Sub Stats

CRIT RateCRIT DMGATK%SPD

💡 Light Cones

1
Swordplay
Best 4★
2
Cruising in the Stellar Sea
CRIT option
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⚔️ Skills

B

Hurlthorn

Basic ATK

Deals Lightning DMG equal to #1[i]% of Moze's ATK to one designated enemy target.

Lv.10: 1.4
S

Fleetwinged Raid

Skill

Marks a designated single enemy target as "Prey" and deals to it Lightning DMG equal to #1[i]% of Moze's ATK, and gains #2[i] points of Charge. When there are no other characters on the field that are capable of combat, Moze cannot use his Skill and dispels the enemy's "Prey" state.

Lv.10: 1.5 / 9
U

Dash In, Gash Out

Ultimate

Deals Lightning DMG equal to #1[i]% of Moze's ATK to one designated enemy target, and launches the Talent's Follow-Up ATK against this target. If the target is defeated before this Follow-Up ATK is used, then launches the Follow-Up ATK against a random single enemy instead.

Lv.10: 2.7
T

Cascading Featherblade

Talent

When "Prey" exists on the field, Moze will enter the Departed state. After ally targets attack "Prey," Moze will additionally deal 1 instance of Lightning Additional DMG equal to #1[i]% of his ATK and consumes 1 point of Charge. For every #2[i] point(s) of Charge consumed, Moze launches 1 Follow-Up ATK to "Prey," dealing Lightning DMG equal to #3[i]% of his ATK. When Charge reaches 0, dispels the target's "Prey" state and resets the tally of Charge points required to launch Follow-Up ATK. Talent's Follow-Up ATK does not consume Charge.

Lv.10: 30% / 3 / 1.6
M

Attack

MazeNormal

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

T

Bated Wings

Technique

After using Technique, enters the Stealth state for #1[i] second(s). While in Stealth, Moze is undetectable by enemies. If Moze attacks enemies to enter combat while in Stealth, increases DMG by #2[i]%, lasting for #3[i] turn(s).

Eidolons

After entering battle, Moze regenerates 20 Energy. Each time the Additional DMG from his Talent is triggered, Moze regenerates 2 Energy.
When all allies deal DMG to the enemy target marked as "Prey," increases CRIT DMG by 40%.