📖 Overview
📊 Base Stats
⚔️ Skills
Time Thence Blurs
Basic ATKDeals Ice DMG equal to #1[i]% of Evernight's Max HP to one designated enemy.
Day Gently Slips
SkillConsumes #6[i]% of Evernight's current HP to summon memosprite Evey and increases CRIT DMG of all ally memosprites by an amount equal to #1[i]% of Evernight's CRIT DMG for #2[i] turn(s). This duration decreases by 1 at the start of Evernight's every turn. If Evey is already on the field, restores its HP by #4[i]% of its Max HP. When using this, gains #3[i] point(s) of "Memoria." If in the "Darkest Riddle" state, gains #5[i] additional point(s) of "Memoria."
O Wakeful World, Goodnight
UltimateSummons memosprite Evey. Then Evey deals Ice DMG to all enemies equal to #1[i]% of Evey's Max HP and Evernight enters the "Darkest Riddle" state. During this state, all enemies take #4[i]% increased DMG while both Evernight and Evey deal #3[i]% increased DMG and are immune to Crowd Control debuffs. Gains #2[i] point(s) of Charge for "Darkest Riddle." And Evey consumes 1 point after it uses "Dream, Dissolving, as Dew." At the start of Evernight's turn, if no Charge remains, exits the "Darkest Riddle" state.
With Me, This Night
TalentWhen entering combat, summons memosprite Evey. Evey has an initial SPD of #4[i] and its Max HP equals to #5[i]% of that of Evernight's. Each time Evernight or Evey loses HP, increases CRIT DMG for Evernight and Evey by #2[i]% for #3[i] turn(s), and gains #1[i] "Memoria." This effect can trigger only once per target for each received attack. When Evernight has #6[i] or more points of "Memoria," dispels Crowd Control debuffs and becomes immune to them. If Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after Evey uses "Dream, Dissolving, as Dew."
Attack
MazeNormalAttacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
Let it Rain Cold On Thee
TechniqueAfter using Technique, at the start of the next battle, obtains the same effect as the one from Skill that increases CRIT DMG for all ally memosprites, and gains #1[i] "Memoria."
Day Gently Slips
SkillConsumes this unit's HP to summon memosprite Evey and increase CRIT DMG for all ally memosprites. If Evey is already on the field, restores its HP. When using this, gains #3[i] "Memoria." If in the "Darkest Riddle" state, additionally gains #5[i] "Memoria."
Remembrance, Whirling, Like Rain
Memosprite SkillThis ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to #1[i]% of Evey's Max HP to one enemy. For every #3[i] point(s) of "Memoria" Evernight currently has, additionally deals Ice DMG equal to #2[f1]% of Evey's Max HP. Gains #4[i] point(s) of "Memoria" after use.
Solitude, Drifting, In Murk
Memosprite TalentEvey is immune to Crowd Control debuffs and has an increased chance of getting attacked. While Evey is on the field, Evernight and Evey deal #1[i]% increased DMG.
Night, Trailing, In Step
Memosprite TalentWhen summoned, this unit immediately takes action.
You, Parting, Beyond Reach
Memosprite TalentUpon disappearing, increases Evernight's SPD by #1[i]%. If the disappearance is due to using "Dream, Dissolving, as Dew," then, for every 1 "Memoria" point consumed by the attack, additionally increases Evernight's SPD by #2[i]%. Up to #3[i] "Memoria" points can be taken into account for this. The SPD Boost effect cannot stack and is removed at the start of Evernight's next turn.
Dream, Dissolving, as Dew
Memosprite SkillThis ability is used when Evernight's "Memoria" is greater than or equal to #3[i] and she is not affected by Crowd Control. For every 1 "Memoria" point currently held, deals Ice DMG equal to #1[f1]% of Evey's Max HP to the primary target, and Ice DMG equal to #2[f1]% of Evey's Max HP to the other enemy targets. After use, consumes all "Memoria" and HP, and makes Evey disappear.