📖 Overview
📊 Base Stats
🎨 Recommended Builds
💎 Relics
Break Effect focus.
With high Break.
🌐 Planar Ornaments
Break Effect
Break + SPD
Main Stats
Sub Stats
💡 Light Cones
⚔️ Skills
Skullcrush Spurs
Basic ATKDeals Physical DMG equal to #1[i]% of Boothill's ATK to one designated enemy target.
Sizzlin' Tango
SkillForces Boothill and one designated enemy target into the "Standoff" state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for #3[i] turn(s). This duration decreases by 1 at the start of Boothill's every turn. The enemy target in the "Standoff" becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by #1[i]%/#2[i]%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of "Pocket Trickshot," then dispels the "Standoff." This Skill cannot regenerate Energy. After using this Skill, the current turn does not end.
Dust Devil's Sunset Rodeo
UltimateApplies Physical Weakness to one designated enemy target, lasting for #3[i] turn(s). Deals Physical DMG equal to #1[i]% of Boothill's ATK to the target and delays their action by #2[i]%.
Five Peas in a Pod
TalentEach stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by #4[i]%, stacking up to #5[i] time(s). If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to #1[i]%/#2[i]%/#3[i]% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed #6[i] times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle.
Attack
MazeNormalAttacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
3-9× Smile
TechniqueAfter the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for #1[i] turn(s).
Fanning the Hammer
Basic ATKDeals Physical DMG equal to #1[i]% of Boothill's ATK to one designated enemy target. The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy that is in the "Standoff" state.